In Wild Tracks, you can enter commands in the File Name cell of an entry.
The following are a list of the commands available for Wild Tracks.
; filename backwards (explanation: the Wild Tracks parser assumes that any filename string with a semicolon in it is supposed to be interpreted as the contents of a .bat file, except that instead of each line being separated by carriage returns, it is separated by semicolons. This particular 'batch file' only has/needs a single line that specifies the filename and the backwards flag) -Jeremy
backward (also backwards)
NOTE: If the file name has spaces in it, you need to enclose it with quotes:
File Name = 3 Have A Cigar becomes:
"3 Have A Cigar.aiff"
And to play it backwards it becomes:
;"3 Have A Cigar.aiff" backwards
example 2
File Name, including path within the wtrxaudio directory:
Suzanne Vega/Solitude Standing/1 Tom's Diner.wav
becomes:
"Suzanne Vega/Solitude Standing/1 Tom's Diner.wav"
and to play it backwards you start with the semi-colon and end with the command backward:
;"Suzanne Vega/Solitude Standing/1 Tom's Diner.wav" backward
1) Batch files (or inline batch-scripts using the semicolon, as in the "backwards" trick) that concatenate several audio sources/files together so that they appear to be a single file. This lets you place large audio files on multiple drives, but still play them back as if they were a single file, etc.
2) Using batch files to make a segment of an existing file appear like it is a separate file (as done by the "Make Batch File From Track" context-menu-item in the Wild Tracks window). This can be done recursively.
3) Using wild cards and the Playback path semantics to do clever-ish dynamic file selection tricks (e.g. handle understudies on the fly)
4) Using playback and recording simultaneously to implement very long delays, using the hard drive as the delay buffer (although I don't think it works terribly well yet)
5) Placing small (<5MB) audio files into the Support Files window and playing them back from RAM, so that no Wild Tracks drives are needed for very light sound effects work
random (tells batch-processor to reorder items into a random order)
In Wild Tracks, you can enter commands in the File Name cell of an entry.
The following are a list of the commands available for Wild Tracks.
; filename backwards (explanation: the Wild Tracks parser assumes that any filename string with a semicolon in it is supposed to be interpreted as the contents of a .bat file, except that instead of each line being separated by carriage returns, it is separated by semicolons. This particular 'batch file' only has/needs a single line that specifies the filename and the backwards flag) -Jeremy
backward (also backwards)
NOTE: If the file name has spaces in it, you need to enclose it with quotes:
File Name = 3 Have A Cigar becomes:
"3 Have A Cigar.aiff"
And to play it backwards it becomes:
;"3 Have A Cigar.aiff" backwards
example 2
File Name, including path within the wtrxaudio directory:
Suzanne Vega/Solitude Standing/1 Tom's Diner.wav
becomes:
"Suzanne Vega/Solitude Standing/1 Tom's Diner.wav"
and to play it backwards you start with the semi-colon and end with the command backward:
;"Suzanne Vega/Solitude Standing/1 Tom's Diner.wav" backward
1) Batch files (or inline batch-scripts using the semicolon, as in the "backwards" trick) that concatenate several audio sources/files together so that they appear to be a single file. This lets you place large audio files on multiple drives, but still play them back as if they were a single file, etc.
2) Using batch files to make a segment of an existing file appear like it is a separate file (as done by the "Make Batch File From Track" context-menu-item in the Wild Tracks window). This can be done recursively.
3) Using wild cards and the Playback path semantics to do clever-ish dynamic file selection tricks (e.g. handle understudies on the fly)
4) Using playback and recording simultaneously to implement very long delays, using the hard drive as the delay buffer (although I don't think it works terribly well yet)
5) Placing small (<5MB) audio files into the Support Files window and playing them back from RAM, so that no Wild Tracks drives are needed for very light sound effects work
random (tells batch-processor to reorder items into a random order)
Uploaded files: